Durak (Kartenspiel)
Herkunft des Kartenspiels Durak stammt aus Russland. Durak wird als Dummkopf übersetzt. Hier findet ihr alles über die Spielregeln als auch über die. "Durak" bedeutet Narr. Der Narr in diesem Spiel ist der Verlierer – der Spieler, der noch Karten hat, wenn alle anderen Spieler keine Karten mehr haben. Das auf. von Ergebnissen oder Vorschlägen für "durak karten". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien Versand.Durak Durak online spielen Video
DABBE: SON DURAK - FULL HD - Minecraft Filmi Auch wenn ein anderer Spieler die aufgedeckte Trumpfkarte bereits gezogen hat, kann der Spieler, der die Trumpf Sechs zieht, deren Eintauschen Stargames Paypal. Mitmachen Spiel hinzufügen Letzte Änderungen Hilfe. Kommt es zu einem Unentschieden, fängt wieder derjenige an, der die kleinste Kiosk Spiele hat. Harakiri bezeichnet hier das unüberlegte Spielen..jpg/1200px-Durak_(son).jpg)
Unten finden Sie alle Angebote mit Durak, Poker und Pokerturnieren. - Durak Spielverlauf
Nach dem Abschluss Entfernung Zur Dartscheibe Kampfes müssen alle Spieler, die weniger als sechs Karten haben, ihre Blätter auf Livescre Karten auffüllen, indem sie die entsprechende Zahl von Karten vom Stock ziehen.The game consists of a series of attacks in which one player leads one or more cards and another player the defender may try to beat them, in which case they are discarded from the game.
If unable or unwilling to beat the attacking cards, the defender has to pick them up. The aim is to get rid of all one's cards, and the last player left holding cards is the fool.
One of the punishments for the fool is the duty to deal the next hand, which is considered menial work. The best known of these games is Podkidnoy Durak fool with throwing in and when Russian players refer to Durak, they usually mean this game or one of its variants such as Perevodnoy Durak transfer fool.
Prostoy Durak simple fool is less popular than it was, but is still played in Russia and several neighbouring countries. Rules Rules.
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Enter up to characters to add a description to your widget:. Create widget. Popular user-defined tags for this product:? The deck is shuffled, and each player is dealt six cards.
The bottom card of the stock is turned and placed face up on the table, its suit determining the trump suit for the current deal.
For example, if it is the 7 of diamonds, then diamonds rank higher than all plain-suit cards. The rest of the pack is then placed on half over the turnup and at right angles to it, so that it remains visible.
These cards form the prikup or talon. The turnup remains part of the talon and is drawn as the last card. Cards discarded due to successful defences are placed in a discard pile next to the talon.
The player who has the lowest trump card will be the first attacker note that there is no obligation to play that lowest trump card as the first card.
The player to the attacker's left is always the defender. After each round of attack play proceeds clockwise. If the attack succeeds see below , the defender loses their turn and the attack passes to the player on the defender's left.
If the attack fails, the defender becomes the next attacker. A trump card of any rank beats all cards in the other three suits.
For example, a 6 of trumps beats an ace of any other suit. The attacker opens their turn by playing a card face up on the table as an attacking card.
The player to the attacker's left is the defender. They respond to the attack with a defending card. The defender attempts to beat the attack card by playing a higher-ranking defending card from their hand.
The defender must play a higher card of the same suit as the attack card or play a card of the trump suit there is no obligation to play the card of the same suit, you can use trump cards to beat off the attack anytime.
The defending cards are placed on top of the attack card overlapping it, so both cards are visible and it is clear which cards are attacking and defending cards.
After the first attack, if the defender is successful, the attacker may launch a new attack. If they cannot or if they pass, then the player to the left of the defender may start a new attack or pass the chance to attack to the next non-defender going clockwise around the table.
For each new attack which is defended successfully by the defender, the player who led that attack played the last attack card may start a new attack.
After the original attack, attacks can only be made if the new attack card matches the rank of any card which has already been played during that round.
If the player who led the last attack choose not to attack again and all future attacks during the round of attacks then the original attacker may make a new attack, if they pass on making an attack then players to the defenders left may attack or pass and so on going clockwise around the table.
There cannot be more than six attacks in each round. Each new attack card is placed to the left of the last attack card and the defender plays their defending card on top of the new attack card creating a row of attack and defence cards.
The defender must respond to the new attack in the same fashion as the first attack by playing a card of the same suit of the new attack card with a higher rank or a trump card.
All other players may make a new attack if the defender has successful defended the last attack. The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise.
Some variants only allow cards to be added to the attack once the first defending card has been played. At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defence and must pick up all the cards played during that round of attack both defending and attacking.
In addition the other players may choose to shed cards matching ranks of any card which have already been played in this round which the defender must also pick up.
In this case the round of attacks end and the player to the defender's left starts the a new round of attacks.
If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks.








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